pub enum SpecifyGamepad {
Id(GamepadId),
Any,
}
Expand description
specify gamepad to use
Variants§
Id(GamepadId)
cant be set at compile time. use Any
as default and then let the user select a specific
gamepad
Any
use as default
Trait Implementations§
source§impl Clone for SpecifyGamepad
impl Clone for SpecifyGamepad
source§fn clone(&self) -> SpecifyGamepad
fn clone(&self) -> SpecifyGamepad
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SpecifyGamepad
impl Debug for SpecifyGamepad
source§impl Default for SpecifyGamepad
impl Default for SpecifyGamepad
source§fn default() -> SpecifyGamepad
fn default() -> SpecifyGamepad
Returns the “default value” for a type. Read more
source§impl PartialEq for SpecifyGamepad
impl PartialEq for SpecifyGamepad
impl Copy for SpecifyGamepad
impl Eq for SpecifyGamepad
impl StructuralPartialEq for SpecifyGamepad
Auto Trait Implementations§
impl Freeze for SpecifyGamepad
impl RefUnwindSafe for SpecifyGamepad
impl Send for SpecifyGamepad
impl Sync for SpecifyGamepad
impl Unpin for SpecifyGamepad
impl UnwindSafe for SpecifyGamepad
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.