pub enum GamepadInput {
Button(Button),
Axis(Axis, AxisSign),
}
Variants§
Trait Implementations§
source§impl Clone for GamepadInput
impl Clone for GamepadInput
source§fn clone(&self) -> GamepadInput
fn clone(&self) -> GamepadInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadInput
impl Debug for GamepadInput
source§impl From<Button> for GamepadInput
impl From<Button> for GamepadInput
source§fn from(value: Button) -> GamepadInput
fn from(value: Button) -> GamepadInput
Converts to this type from the input type.
source§impl From<GamepadInput> for Input
impl From<GamepadInput> for Input
source§fn from(value: GamepadInput) -> Input
fn from(value: GamepadInput) -> Input
Converts to this type from the input type.
source§impl PartialEq for GamepadInput
impl PartialEq for GamepadInput
impl Copy for GamepadInput
impl Eq for GamepadInput
impl StructuralPartialEq for GamepadInput
Auto Trait Implementations§
impl Freeze for GamepadInput
impl RefUnwindSafe for GamepadInput
impl Send for GamepadInput
impl Sync for GamepadInput
impl Unpin for GamepadInput
impl UnwindSafe for GamepadInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.