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DrawingContext

Struct DrawingContext 

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pub struct DrawingContext { /* private fields */ }
Available on Windows only.

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impl DrawingContext

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pub fn new( d2d: ID2D1Factory, dwrite: IDWriteFactory, target: ID2D1RenderTarget, ) -> Self

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pub fn render_target(&self) -> &ID2D1RenderTarget

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pub fn set_transform(&mut self, transform: Transform) -> Result<()>

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pub fn transform(&self) -> Result<Transform>

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pub fn draw_path(&mut self, pen: impl Pen, path: &DrawingPath) -> Result<()>

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pub fn fill_path(&mut self, brush: impl Brush, path: &DrawingPath) -> Result<()>

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pub fn draw_arc( &mut self, pen: impl Pen, rect: Rect, start: f64, end: f64, ) -> Result<()>

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pub fn draw_pie( &mut self, pen: impl Pen, rect: Rect, start: f64, end: f64, ) -> Result<()>

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pub fn fill_pie( &mut self, brush: impl Brush, rect: Rect, start: f64, end: f64, ) -> Result<()>

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pub fn draw_ellipse(&mut self, pen: impl Pen, rect: Rect) -> Result<()>

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pub fn fill_ellipse(&mut self, brush: impl Brush, rect: Rect) -> Result<()>

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pub fn draw_line( &mut self, pen: impl Pen, start: Point, end: Point, ) -> Result<()>

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pub fn draw_rect(&mut self, pen: impl Pen, rect: Rect) -> Result<()>

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pub fn fill_rect(&mut self, brush: impl Brush, rect: Rect) -> Result<()>

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pub fn draw_round_rect( &mut self, pen: impl Pen, rect: Rect, round: Size, ) -> Result<()>

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pub fn fill_round_rect( &mut self, brush: impl Brush, rect: Rect, round: Size, ) -> Result<()>

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pub fn draw_str( &mut self, brush: impl Brush, font: DrawingFont, pos: Point, text: &str, ) -> Result<()>

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pub fn measure_str(&self, font: DrawingFont, text: &str) -> Result<Size>

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pub fn create_image(&self, image: DynamicImage) -> Result<DrawingImage>

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pub fn draw_image( &mut self, image: &DrawingImage, rect: Rect, clip: Option<Rect>, ) -> Result<()>

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pub fn create_path_builder(&self, start: Point) -> Result<DrawingPathBuilder>

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