#[repr(transparent)]
pub struct IUnknown(_);
Expand description

All COM interfaces (and thus WinRT classes and interfaces) implement IUnknown under the hood to provide reference-counted lifetime management as well as the ability to query for additional interfaces that the object may implement.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more
A unique identifier representing this interface.
Attempts to cast the current interface to another interface using QueryInterface. Read more
Attempts to create a Weak reference to this object.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
Creates an Interface by taking ownership of the raw COM interface pointer. Read more
Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.