Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_VGPUINTERFACEID
#[repr(C)]pub struct D3DKMT_VGPUINTERFACEID {
pub VirtualGpuIntefaceId: [u16; 260],
}
Fields§
§VirtualGpuIntefaceId: [u16; 260]
Trait Implementations§
§impl Clone for D3DKMT_VGPUINTERFACEID
impl Clone for D3DKMT_VGPUINTERFACEID
impl Copy for D3DKMT_VGPUINTERFACEID
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_VGPUINTERFACEID
impl Send for D3DKMT_VGPUINTERFACEID
impl Sync for D3DKMT_VGPUINTERFACEID
impl Unpin for D3DKMT_VGPUINTERFACEID
impl UnwindSafe for D3DKMT_VGPUINTERFACEID
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more