Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_DEBUG_SNAPSHOT_ESCAPE
#[repr(C)]pub struct D3DKMT_DEBUG_SNAPSHOT_ESCAPE {
pub Length: u32,
pub Buffer: [u8; 1],
}
Fields§
§Length: u32
§Buffer: [u8; 1]
Trait Implementations§
§impl Clone for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
impl Clone for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
impl Copy for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
impl Send for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
impl Sync for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
impl Unpin for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
impl UnwindSafe for D3DKMT_DEBUG_SNAPSHOT_ESCAPE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more