Struct windows_sys::Win32::UI::Input::XboxController::XINPUT_KEYSTROKE
#[repr(C)]pub struct XINPUT_KEYSTROKE {
pub VirtualKey: XINPUT_VIRTUAL_KEY,
pub Unicode: u16,
pub Flags: XINPUT_KEYSTROKE_FLAGS,
pub UserIndex: u8,
pub HidCode: u8,
}Fields§
§VirtualKey: XINPUT_VIRTUAL_KEY§Unicode: u16§Flags: XINPUT_KEYSTROKE_FLAGS§UserIndex: u8§HidCode: u8Trait Implementations§
§impl Clone for XINPUT_KEYSTROKE
impl Clone for XINPUT_KEYSTROKE
impl Copy for XINPUT_KEYSTROKE
Auto Trait Implementations§
impl RefUnwindSafe for XINPUT_KEYSTROKE
impl Send for XINPUT_KEYSTROKE
impl Sync for XINPUT_KEYSTROKE
impl Unpin for XINPUT_KEYSTROKE
impl UnwindSafe for XINPUT_KEYSTROKE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more