Struct windows_sys::Win32::UI::Input::Touch::TOUCHINPUT
#[repr(C)]pub struct TOUCHINPUT {
pub x: i32,
pub y: i32,
pub hSource: HANDLE,
pub dwID: u32,
pub dwFlags: TOUCHEVENTF_FLAGS,
pub dwMask: TOUCHINPUTMASKF_MASK,
pub dwTime: u32,
pub dwExtraInfo: usize,
pub cxContact: u32,
pub cyContact: u32,
}Expand description
Required features: "Win32_Foundation"
Fields§
§x: i32§y: i32§hSource: HANDLE§dwID: u32§dwFlags: TOUCHEVENTF_FLAGS§dwMask: TOUCHINPUTMASKF_MASK§dwTime: u32§dwExtraInfo: usize§cxContact: u32§cyContact: u32Trait Implementations§
§impl Clone for TOUCHINPUT
impl Clone for TOUCHINPUT
impl Copy for TOUCHINPUT
Auto Trait Implementations§
impl RefUnwindSafe for TOUCHINPUT
impl Send for TOUCHINPUT
impl Sync for TOUCHINPUT
impl Unpin for TOUCHINPUT
impl UnwindSafe for TOUCHINPUT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more