Struct windows_sys::Win32::Devices::HumanInterfaceDevice::DICONDITION
#[repr(C)]pub struct DICONDITION {
pub lOffset: i32,
pub lPositiveCoefficient: i32,
pub lNegativeCoefficient: i32,
pub dwPositiveSaturation: u32,
pub dwNegativeSaturation: u32,
pub lDeadBand: i32,
}Fields§
§lOffset: i32§lPositiveCoefficient: i32§lNegativeCoefficient: i32§dwPositiveSaturation: u32§dwNegativeSaturation: u32§lDeadBand: i32Trait Implementations§
§impl Clone for DICONDITION
impl Clone for DICONDITION
impl Copy for DICONDITION
Auto Trait Implementations§
impl RefUnwindSafe for DICONDITION
impl Send for DICONDITION
impl Sync for DICONDITION
impl Unpin for DICONDITION
impl UnwindSafe for DICONDITION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more