Struct windows_sys::Win32::Devices::Display::VIDEO_HARDWARE_STATE
#[repr(C)]pub struct VIDEO_HARDWARE_STATE {
pub StateHeader: *mut VIDEO_HARDWARE_STATE_HEADER,
pub StateLength: u32,
}
Fields§
§StateHeader: *mut VIDEO_HARDWARE_STATE_HEADER
§StateLength: u32
Trait Implementations§
§impl Clone for VIDEO_HARDWARE_STATE
impl Clone for VIDEO_HARDWARE_STATE
impl Copy for VIDEO_HARDWARE_STATE
Auto Trait Implementations§
impl RefUnwindSafe for VIDEO_HARDWARE_STATE
impl !Send for VIDEO_HARDWARE_STATE
impl !Sync for VIDEO_HARDWARE_STATE
impl Unpin for VIDEO_HARDWARE_STATE
impl UnwindSafe for VIDEO_HARDWARE_STATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more