Struct windows_sys::Win32::Devices::Display::VGA_CHAR
#[repr(C)]pub struct VGA_CHAR {
pub Char: u8,
pub Attributes: u8,
}Fields§
§Char: u8§Attributes: u8Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for VGA_CHAR
impl Send for VGA_CHAR
impl Sync for VGA_CHAR
impl Unpin for VGA_CHAR
impl UnwindSafe for VGA_CHAR
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more