Struct windows_sys::Wdk::System::SystemServices::CONTROLLER_OBJECT
#[repr(C)]pub struct CONTROLLER_OBJECT {
pub Type: i16,
pub Size: i16,
pub ControllerExtension: *mut c_void,
pub DeviceWaitQueue: KDEVICE_QUEUE,
pub Spare1: u32,
pub Spare2: i64,
}Expand description
Required features: "Wdk_Foundation", "Win32_Foundation", "Win32_System_Kernel"
Fields§
§Type: i16§Size: i16§ControllerExtension: *mut c_void§DeviceWaitQueue: KDEVICE_QUEUE§Spare1: u32§Spare2: i64Trait Implementations§
§impl Clone for CONTROLLER_OBJECT
impl Clone for CONTROLLER_OBJECT
impl Copy for CONTROLLER_OBJECT
Auto Trait Implementations§
impl RefUnwindSafe for CONTROLLER_OBJECT
impl !Send for CONTROLLER_OBJECT
impl !Sync for CONTROLLER_OBJECT
impl Unpin for CONTROLLER_OBJECT
impl UnwindSafe for CONTROLLER_OBJECT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more