Struct windows_sys::Wdk::Graphics::Direct3D::GPUP_DRIVER_ESCAPE_INPUT
#[repr(C)]pub struct GPUP_DRIVER_ESCAPE_INPUT {
pub vfLUID: LUID,
}Expand description
Required features: "Win32_Foundation"
Fields§
§vfLUID: LUIDTrait Implementations§
§impl Clone for GPUP_DRIVER_ESCAPE_INPUT
impl Clone for GPUP_DRIVER_ESCAPE_INPUT
impl Copy for GPUP_DRIVER_ESCAPE_INPUT
Auto Trait Implementations§
impl RefUnwindSafe for GPUP_DRIVER_ESCAPE_INPUT
impl Send for GPUP_DRIVER_ESCAPE_INPUT
impl Sync for GPUP_DRIVER_ESCAPE_INPUT
impl Unpin for GPUP_DRIVER_ESCAPE_INPUT
impl UnwindSafe for GPUP_DRIVER_ESCAPE_INPUT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more