Struct windows_sys::Wdk::Graphics::Direct3D::DXGK_BRIGHTNESS_STATE
#[repr(C)]pub struct DXGK_BRIGHTNESS_STATE {
pub Anonymous: DXGK_BRIGHTNESS_STATE_0,
}Fields§
§Anonymous: DXGK_BRIGHTNESS_STATE_0Trait Implementations§
§impl Clone for DXGK_BRIGHTNESS_STATE
impl Clone for DXGK_BRIGHTNESS_STATE
impl Copy for DXGK_BRIGHTNESS_STATE
Auto Trait Implementations§
impl RefUnwindSafe for DXGK_BRIGHTNESS_STATE
impl Send for DXGK_BRIGHTNESS_STATE
impl Sync for DXGK_BRIGHTNESS_STATE
impl Unpin for DXGK_BRIGHTNESS_STATE
impl UnwindSafe for DXGK_BRIGHTNESS_STATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more