Struct windows_sys::Wdk::Graphics::Direct3D::DXGKVGPU_ESCAPE_RESUME
#[repr(C)]pub struct DXGKVGPU_ESCAPE_RESUME {
pub Header: DXGKVGPU_ESCAPE_HEAD,
pub DeviceLuid: LUID,
pub Flags: u32,
}Expand description
Required features: "Win32_Foundation"
Fields§
§Header: DXGKVGPU_ESCAPE_HEAD§DeviceLuid: LUID§Flags: u32Trait Implementations§
§impl Clone for DXGKVGPU_ESCAPE_RESUME
impl Clone for DXGKVGPU_ESCAPE_RESUME
impl Copy for DXGKVGPU_ESCAPE_RESUME
Auto Trait Implementations§
impl RefUnwindSafe for DXGKVGPU_ESCAPE_RESUME
impl Send for DXGKVGPU_ESCAPE_RESUME
impl Sync for DXGKVGPU_ESCAPE_RESUME
impl Unpin for DXGKVGPU_ESCAPE_RESUME
impl UnwindSafe for DXGKVGPU_ESCAPE_RESUME
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more