Struct windows_sys::Wdk::Graphics::Direct3D::DXGKMDT_OPM_OUTPUT_ID
#[repr(C, packed(1))]pub struct DXGKMDT_OPM_OUTPUT_ID {
pub rnRandomNumber: DXGKMDT_OPM_RANDOM_NUMBER,
pub ulStatusFlags: u32,
pub OutputId: u64,
}
Fields§
§rnRandomNumber: DXGKMDT_OPM_RANDOM_NUMBER
§ulStatusFlags: u32
§OutputId: u64
Trait Implementations§
§impl Clone for DXGKMDT_OPM_OUTPUT_ID
impl Clone for DXGKMDT_OPM_OUTPUT_ID
impl Copy for DXGKMDT_OPM_OUTPUT_ID
Auto Trait Implementations§
impl RefUnwindSafe for DXGKMDT_OPM_OUTPUT_ID
impl Send for DXGKMDT_OPM_OUTPUT_ID
impl Sync for DXGKMDT_OPM_OUTPUT_ID
impl Unpin for DXGKMDT_OPM_OUTPUT_ID
impl UnwindSafe for DXGKMDT_OPM_OUTPUT_ID
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more