Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_NODE_PERFDATA
#[repr(C)]pub struct D3DKMT_NODE_PERFDATA {
pub NodeOrdinal: u32,
pub PhysicalAdapterIndex: u32,
pub Frequency: u64,
pub MaxFrequency: u64,
pub MaxFrequencyOC: u64,
pub Voltage: u32,
pub VoltageMax: u32,
pub VoltageMaxOC: u32,
pub MaxTransitionLatency: u64,
}Fields§
§NodeOrdinal: u32§PhysicalAdapterIndex: u32§Frequency: u64§MaxFrequency: u64§MaxFrequencyOC: u64§Voltage: u32§VoltageMax: u32§VoltageMaxOC: u32§MaxTransitionLatency: u64Trait Implementations§
§impl Clone for D3DKMT_NODE_PERFDATA
impl Clone for D3DKMT_NODE_PERFDATA
impl Copy for D3DKMT_NODE_PERFDATA
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_NODE_PERFDATA
impl Send for D3DKMT_NODE_PERFDATA
impl Sync for D3DKMT_NODE_PERFDATA
impl Unpin for D3DKMT_NODE_PERFDATA
impl UnwindSafe for D3DKMT_NODE_PERFDATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more