Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_DISPLAYMODELIST
#[repr(C)]pub struct D3DKMT_DISPLAYMODELIST {
pub VidPnSourceId: u32,
pub ModeCount: u32,
pub pModeList: [D3DKMT_DISPLAYMODE; 1],
}Fields§
§VidPnSourceId: u32§ModeCount: u32§pModeList: [D3DKMT_DISPLAYMODE; 1]Trait Implementations§
§impl Clone for D3DKMT_DISPLAYMODELIST
impl Clone for D3DKMT_DISPLAYMODELIST
impl Copy for D3DKMT_DISPLAYMODELIST
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_DISPLAYMODELIST
impl Send for D3DKMT_DISPLAYMODELIST
impl Sync for D3DKMT_DISPLAYMODELIST
impl Unpin for D3DKMT_DISPLAYMODELIST
impl UnwindSafe for D3DKMT_DISPLAYMODELIST
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more