Struct windows_sys::Wdk::Graphics::Direct3D::D3DGPU_PHYSICAL_ADDRESS
#[repr(C)]pub struct D3DGPU_PHYSICAL_ADDRESS {
pub SegmentId: u32,
pub Padding: u32,
pub SegmentOffset: u64,
}Fields§
§SegmentId: u32§Padding: u32§SegmentOffset: u64Trait Implementations§
§impl Clone for D3DGPU_PHYSICAL_ADDRESS
impl Clone for D3DGPU_PHYSICAL_ADDRESS
impl Copy for D3DGPU_PHYSICAL_ADDRESS
Auto Trait Implementations§
impl RefUnwindSafe for D3DGPU_PHYSICAL_ADDRESS
impl Send for D3DGPU_PHYSICAL_ADDRESS
impl Sync for D3DGPU_PHYSICAL_ADDRESS
impl Unpin for D3DGPU_PHYSICAL_ADDRESS
impl UnwindSafe for D3DGPU_PHYSICAL_ADDRESS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more