#[repr(C)]
pub struct D3D11_VIDEO_PROCESSOR_STREAM { pub Enable: BOOL, pub OutputIndex: u32, pub InputFrameOrField: u32, pub PastFrames: u32, pub FutureFrames: u32, pub ppPastSurfaces: *mut ID3D11VideoProcessorInputView, pub pInputSurface: ID3D11VideoProcessorInputView, pub ppFutureSurfaces: *mut ID3D11VideoProcessorInputView, pub ppPastSurfacesRight: *mut ID3D11VideoProcessorInputView, pub pInputSurfaceRight: ID3D11VideoProcessorInputView, pub ppFutureSurfacesRight: *mut ID3D11VideoProcessorInputView, }
Expand description

Required features: "Win32_Graphics_Direct3D11", "Win32_Foundation"

Fields

Enable: BOOLOutputIndex: u32InputFrameOrField: u32PastFrames: u32FutureFrames: u32ppPastSurfaces: *mut ID3D11VideoProcessorInputViewpInputSurface: ID3D11VideoProcessorInputViewppFutureSurfaces: *mut ID3D11VideoProcessorInputViewppPastSurfacesRight: *mut ID3D11VideoProcessorInputViewpInputSurfaceRight: ID3D11VideoProcessorInputViewppFutureSurfacesRight: *mut ID3D11VideoProcessorInputView

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