Struct windows_sys::Win32::Graphics::Direct3D10::D3D10_SHADER_TYPE_DESC
[−]#[repr(C)]pub struct D3D10_SHADER_TYPE_DESC {
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Rows: u32,
pub Columns: u32,
pub Elements: u32,
pub Members: u32,
pub Offset: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Graphics_Direct3D"
Fields
Class: D3D_SHADER_VARIABLE_CLASS
Type: D3D_SHADER_VARIABLE_TYPE
Rows: u32
Columns: u32
Elements: u32
Members: u32
Offset: u32
Trait Implementations
impl Clone for D3D10_SHADER_TYPE_DESC
impl Clone for D3D10_SHADER_TYPE_DESC
impl Copy for D3D10_SHADER_TYPE_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_TYPE_DESC
impl Send for D3D10_SHADER_TYPE_DESC
impl Sync for D3D10_SHADER_TYPE_DESC
impl Unpin for D3D10_SHADER_TYPE_DESC
impl UnwindSafe for D3D10_SHADER_TYPE_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more