Struct windows_sys::Gaming::Input::GamepadButtons
[−]#[repr(transparent)]pub struct GamepadButtons(pub u32);Expand description
Required features: ‘Gaming_Input’
Tuple Fields
0: u32Implementations
impl GamepadButtons
impl GamepadButtons
pub const None: Self
pub const Menu: Self
pub const View: Self
pub const A: Self
pub const B: Self
pub const X: Self
pub const Y: Self
pub const DPadUp: Self
pub const DPadDown: Self
pub const DPadLeft: Self
pub const DPadRight: Self
pub const LeftShoulder: Self
pub const RightShoulder: Self
pub const LeftThumbstick: Self
pub const RightThumbstick: Self
pub const Paddle1: Self
pub const Paddle2: Self
pub const Paddle3: Self
pub const Paddle4: Self
Trait Implementations
impl Clone for GamepadButtons
impl Clone for GamepadButtons
impl Copy for GamepadButtons
Auto Trait Implementations
impl RefUnwindSafe for GamepadButtons
impl Send for GamepadButtons
impl Sync for GamepadButtons
impl Unpin for GamepadButtons
impl UnwindSafe for GamepadButtons
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more