#[repr(transparent)]pub struct GameControllerSwitchPosition(pub i32);Expand description
Required features: ‘Gaming_Input’
Tuple Fields
0: i32Implementations
Trait Implementations
impl Clone for GameControllerSwitchPosition
impl Clone for GameControllerSwitchPosition
impl Copy for GameControllerSwitchPosition
Auto Trait Implementations
impl RefUnwindSafe for GameControllerSwitchPosition
impl Send for GameControllerSwitchPosition
impl Sync for GameControllerSwitchPosition
impl Unpin for GameControllerSwitchPosition
impl UnwindSafe for GameControllerSwitchPosition
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more