Struct windows_sys::Win32::Media::Audio::AUDIO_EFFECT
[−]#[repr(C)]pub struct AUDIO_EFFECT {
pub id: GUID,
pub canSetState: BOOL,
pub state: AUDIO_EFFECT_STATE,
}Expand description
Required features: ‘Win32_Media_Audio’, ‘Win32_Foundation’
Fields
id: GUIDcanSetState: BOOLstate: AUDIO_EFFECT_STATE