Struct windows_sys::Win32::Graphics::Gdi::DISPLAY_DEVICEA
[−]#[repr(C)]pub struct DISPLAY_DEVICEA {
pub cb: u32,
pub DeviceName: [CHAR; 32],
pub DeviceString: [CHAR; 128],
pub StateFlags: u32,
pub DeviceID: [CHAR; 128],
pub DeviceKey: [CHAR; 128],
}Expand description
Required features: ‘Win32_Graphics_Gdi’, ‘Win32_Foundation’
Fields
cb: u32DeviceName: [CHAR; 32]DeviceString: [CHAR; 128]StateFlags: u32DeviceID: [CHAR; 128]DeviceKey: [CHAR; 128]