#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_STREAM {
pub Enable: BOOL,
pub OutputIndex: u32,
pub InputFrameOrField: u32,
pub PastFrames: u32,
pub FutureFrames: u32,
pub ppPastSurfaces: *mut ID3D11VideoProcessorInputView,
pub pInputSurface: ID3D11VideoProcessorInputView,
pub ppFutureSurfaces: *mut ID3D11VideoProcessorInputView,
pub ppPastSurfacesRight: *mut ID3D11VideoProcessorInputView,
pub pInputSurfaceRight: ID3D11VideoProcessorInputView,
pub ppFutureSurfacesRight: *mut ID3D11VideoProcessorInputView,
}Expand description
Required features: ‘Win32_Graphics_Direct3D11’, ‘Win32_Foundation’
Fields
Enable: BOOLOutputIndex: u32InputFrameOrField: u32PastFrames: u32FutureFrames: u32ppPastSurfaces: *mut ID3D11VideoProcessorInputViewpInputSurface: ID3D11VideoProcessorInputViewppFutureSurfaces: *mut ID3D11VideoProcessorInputViewppPastSurfacesRight: *mut ID3D11VideoProcessorInputViewpInputSurfaceRight: ID3D11VideoProcessorInputViewppFutureSurfacesRight: *mut ID3D11VideoProcessorInputView