Struct windows_sys::Win32::Graphics::Direct3D11::D3D11_TRACE_STATS
[−]#[repr(C)]pub struct D3D11_TRACE_STATS {Show 23 fields
pub TraceDesc: D3D11_SHADER_TRACE_DESC,
pub NumInvocationsInStamp: u8,
pub TargetStampIndex: u8,
pub NumTraceSteps: u32,
pub InputMask: [u8; 32],
pub OutputMask: [u8; 32],
pub NumTemps: u16,
pub MaxIndexableTempIndex: u16,
pub IndexableTempSize: [u16; 4096],
pub ImmediateConstantBufferSize: u16,
pub PixelPosition: [u32; 8],
pub PixelCoverageMask: [u64; 4],
pub PixelDiscardedMask: [u64; 4],
pub PixelCoverageMaskAfterShader: [u64; 4],
pub PixelCoverageMaskAfterA2CSampleMask: [u64; 4],
pub PixelCoverageMaskAfterA2CSampleMaskDepth: [u64; 4],
pub PixelCoverageMaskAfterA2CSampleMaskDepthStencil: [u64; 4],
pub PSOutputsDepth: BOOL,
pub PSOutputsMask: BOOL,
pub GSInputPrimitive: D3D11_TRACE_GS_INPUT_PRIMITIVE,
pub GSInputsPrimitiveID: BOOL,
pub HSOutputPatchConstantMask: [u8; 32],
pub DSInputPatchConstantMask: [u8; 32],
}Expand description
Required features: ‘Win32_Graphics_Direct3D11’, ‘Win32_Foundation’
Fields
TraceDesc: D3D11_SHADER_TRACE_DESCNumInvocationsInStamp: u8TargetStampIndex: u8NumTraceSteps: u32InputMask: [u8; 32]OutputMask: [u8; 32]NumTemps: u16MaxIndexableTempIndex: u16IndexableTempSize: [u16; 4096]ImmediateConstantBufferSize: u16PixelPosition: [u32; 8]PixelCoverageMask: [u64; 4]PixelDiscardedMask: [u64; 4]PixelCoverageMaskAfterShader: [u64; 4]PixelCoverageMaskAfterA2CSampleMask: [u64; 4]PixelCoverageMaskAfterA2CSampleMaskDepth: [u64; 4]PixelCoverageMaskAfterA2CSampleMaskDepthStencil: [u64; 4]PSOutputsDepth: BOOLPSOutputsMask: BOOLGSInputPrimitive: D3D11_TRACE_GS_INPUT_PRIMITIVEGSInputsPrimitiveID: BOOLHSOutputPatchConstantMask: [u8; 32]DSInputPatchConstantMask: [u8; 32]