#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
pub extents: *mut u32,
pub dimensions: u32,
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub channelDepth: D2D1_CHANNEL_DEPTH,
pub filter: D2D1_FILTER,
pub extendModes: *mut D2D1_EXTEND_MODE,
}Expand description
Required features: ‘Win32_Graphics_Direct2D’
Fields
extents: *mut u32dimensions: u32bufferPrecision: D2D1_BUFFER_PRECISIONchannelDepth: D2D1_CHANNEL_DEPTHfilter: D2D1_FILTERextendModes: *mut D2D1_EXTEND_MODE