Struct windows_sys::Gaming::Input::GamepadReading
[−]#[repr(C)]pub struct GamepadReading {
pub Timestamp: u64,
pub Buttons: GamepadButtons,
pub LeftTrigger: f64,
pub RightTrigger: f64,
pub LeftThumbstickX: f64,
pub LeftThumbstickY: f64,
pub RightThumbstickX: f64,
pub RightThumbstickY: f64,
}Expand description
Required features: ‘Gaming_Input’
Fields
Timestamp: u64Buttons: GamepadButtonsLeftTrigger: f64RightTrigger: f64LeftThumbstickX: f64LeftThumbstickY: f64RightThumbstickX: f64RightThumbstickY: f64