Struct windows_sys::Gaming::Input::FlightStickReading
[−]#[repr(C)]pub struct FlightStickReading {
pub Timestamp: u64,
pub Buttons: FlightStickButtons,
pub HatSwitch: GameControllerSwitchPosition,
pub Roll: f64,
pub Pitch: f64,
pub Yaw: f64,
pub Throttle: f64,
}Expand description
Required features: ‘Gaming_Input’
Fields
Timestamp: u64Buttons: FlightStickButtonsHatSwitch: GameControllerSwitchPositionRoll: f64Pitch: f64Yaw: f64Throttle: f64