Struct ID2D1RectangleGeometry

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#[repr(C)]
pub struct ID2D1RectangleGeometry { pub lpVtbl: *const ID2D1RectangleGeometryVtbl, }

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§lpVtbl: *const ID2D1RectangleGeometryVtbl

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Methods from Deref<Target = ID2D1Geometry>§

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pub unsafe fn GetBounds( &self, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F, ) -> HRESULT

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pub unsafe fn GetWidenedBounds( &self, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F, ) -> HRESULT

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pub unsafe fn StrokeContainsPoint( &self, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL, ) -> HRESULT

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pub unsafe fn FillContainsPoint( &self, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL, ) -> HRESULT

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pub unsafe fn CompareWithGeometry( &self, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION, ) -> HRESULT

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pub unsafe fn Simplify( &self, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink, ) -> HRESULT

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pub unsafe fn Tessellate( &self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink, ) -> HRESULT

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pub unsafe fn CombineWithGeometry( &self, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink, ) -> HRESULT

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pub unsafe fn Outline( &self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink, ) -> HRESULT

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pub unsafe fn ComputeArea( &self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT, ) -> HRESULT

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pub unsafe fn ComputeLength( &self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT, ) -> HRESULT

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pub unsafe fn ComputePointAtLength( &self, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F, ) -> HRESULT

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pub unsafe fn Widen( &self, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink, ) -> HRESULT

Methods from Deref<Target = ID2D1Resource>§

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pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)

Methods from Deref<Target = IUnknown>§

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pub unsafe fn QueryInterface( &self, riid: REFIID, ppvObject: *mut *mut c_void, ) -> HRESULT

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pub unsafe fn AddRef(&self) -> ULONG

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pub unsafe fn Release(&self) -> ULONG

Trait Implementations§

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impl Deref for ID2D1RectangleGeometry

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type Target = ID2D1Geometry

The resulting type after dereferencing.
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fn deref(&self) -> &ID2D1Geometry

Dereferences the value.
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impl Interface for ID2D1RectangleGeometry

Auto Trait Implementations§

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where T: 'static + ?Sized,

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Calls U::from(self).

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🔬This is a nightly-only experimental API. (arbitrary_self_types)
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