[−][src]Struct winapi::um::d2d1effectauthor::ID2D1ConcreteTransformVtbl
Fields
parent: ID2D1TransformNodeVtbl
SetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULT
SetCached: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, isCached: BOOL)
Auto Trait Implementations
impl Send for ID2D1ConcreteTransformVtbl
impl Sync for ID2D1ConcreteTransformVtbl
impl Unpin for ID2D1ConcreteTransformVtbl
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,