1use um::d3dcommon::{D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_SRV_DIMENSION};
7pub type D3D10_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
8pub type D3D10_PRIMITIVE = D3D_PRIMITIVE;
9pub type D3D10_SRV_DIMENSION = D3D_SRV_DIMENSION;
10DEFINE_GUID!{IID_ID3D10DeviceChild,
11 0x9b7e4c00, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
12DEFINE_GUID!{IID_ID3D10DepthStencilState,
13 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83, 0x22, 0xca, 0x86, 0xfc, 0x3e, 0xc6, 0x75}
14DEFINE_GUID!{IID_ID3D10BlendState,
15 0xedad8d19, 0x8a35, 0x4d6d, 0x85, 0x66, 0x2e, 0xa2, 0x76, 0xcd, 0xe1, 0x61}
16DEFINE_GUID!{IID_ID3D10RasterizerState,
17 0xa2a07292, 0x89af, 0x4345, 0xbe, 0x2e, 0xc5, 0x3d, 0x9f, 0xbb, 0x6e, 0x9f}
18DEFINE_GUID!{IID_ID3D10Resource,
19 0x9b7e4c01, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
20DEFINE_GUID!{IID_ID3D10Buffer,
21 0x9b7e4c02, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
22DEFINE_GUID!{IID_ID3D10Texture1D,
23 0x9b7e4c03, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
24DEFINE_GUID!{IID_ID3D10Texture2D,
25 0x9b7e4c04, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
26DEFINE_GUID!{IID_ID3D10Texture3D,
27 0x9b7e4c05, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
28DEFINE_GUID!{IID_ID3D10View,
29 0xc902b03f, 0x60a7, 0x49ba, 0x99, 0x36, 0x2a, 0x3a, 0xb3, 0x7a, 0x7e, 0x33}
30DEFINE_GUID!{IID_ID3D10ShaderResourceView,
31 0x9b7e4c07, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
32DEFINE_GUID!{IID_ID3D10RenderTargetView,
33 0x9b7e4c08, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
34DEFINE_GUID!{IID_ID3D10DepthStencilView,
35 0x9b7e4c09, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
36DEFINE_GUID!{IID_ID3D10VertexShader,
37 0x9b7e4c0a, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
38DEFINE_GUID!{IID_ID3D10GeometryShader,
39 0x6316be88, 0x54cd, 0x4040, 0xab, 0x44, 0x20, 0x46, 0x1b, 0xc8, 0x1f, 0x68}
40DEFINE_GUID!{IID_ID3D10PixelShader,
41 0x4968b601, 0x9d00, 0x4cde, 0x83, 0x46, 0x8e, 0x7f, 0x67, 0x58, 0x19, 0xb6}
42DEFINE_GUID!{IID_ID3D10InputLayout,
43 0x9b7e4c0b, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
44DEFINE_GUID!{IID_ID3D10SamplerState,
45 0x9b7e4c0c, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
46DEFINE_GUID!{IID_ID3D10Asynchronous,
47 0x9b7e4c0d, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
48DEFINE_GUID!{IID_ID3D10Query,
49 0x9b7e4c0e, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
50DEFINE_GUID!{IID_ID3D10Predicate,
51 0x9b7e4c10, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
52DEFINE_GUID!{IID_ID3D10Counter,
53 0x9b7e4c11, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
54DEFINE_GUID!{IID_ID3D10Device,
55 0x9b7e4c0f, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
56DEFINE_GUID!{IID_ID3D10Multithread,
57 0x9b7e4e00, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}