[−][src]Struct winapi::um::d2d1effectauthor::ID2D1EffectContext
Fields
lpVtbl: *const ID2D1EffectContextVtbl
Implementations
impl ID2D1EffectContext
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pub unsafe fn GetDpi(&self, dpiX: *mut FLOAT, dpiY: *mut FLOAT)
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pub unsafe fn CreateEffect(
&self,
effectId: REFCLSID,
effect: *mut *mut ID2D1Effect
) -> HRESULT
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&self,
effectId: REFCLSID,
effect: *mut *mut ID2D1Effect
) -> HRESULT
pub unsafe fn GetMaximumSupportedFeatureLevel(
&self,
featureLevels: *const D3D_FEATURE_LEVEL,
featureLevelsCount: UINT32,
maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL
) -> HRESULT
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&self,
featureLevels: *const D3D_FEATURE_LEVEL,
featureLevelsCount: UINT32,
maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL
) -> HRESULT
pub unsafe fn CreateTransformNodeFromEffect(
&self,
effect: *mut ID2D1Effect,
transformNode: *mut *mut ID2D1TransformNode
) -> HRESULT
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&self,
effect: *mut ID2D1Effect,
transformNode: *mut *mut ID2D1TransformNode
) -> HRESULT
pub unsafe fn CreateBlendTransform(
&self,
numInputs: UINT32,
blendDescription: D2D1_BLEND_DESCRIPTION,
transform: *mut *mut ID2D1BlendTransform
) -> HRESULT
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&self,
numInputs: UINT32,
blendDescription: D2D1_BLEND_DESCRIPTION,
transform: *mut *mut ID2D1BlendTransform
) -> HRESULT
pub unsafe fn CreateBorderTransform(
&self,
extendModeX: D2D1_EXTEND_MODE,
extendModeY: D2D1_EXTEND_MODE,
transform: *mut *mut ID2D1BorderTransform
) -> HRESULT
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&self,
extendModeX: D2D1_EXTEND_MODE,
extendModeY: D2D1_EXTEND_MODE,
transform: *mut *mut ID2D1BorderTransform
) -> HRESULT
pub unsafe fn CreateOffsetTransform(
&self,
offset: D2D_POINT_2L,
transform: *mut *mut ID2D1OffsetTransform
) -> HRESULT
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&self,
offset: D2D_POINT_2L,
transform: *mut *mut ID2D1OffsetTransform
) -> HRESULT
pub unsafe fn CreateBoundsAdjustmentTransform(
&self,
outputRectangle: *mut D2D_RECT_L,
transform: ID2D1BoundsAdjustmentTransform
) -> HRESULT
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&self,
outputRectangle: *mut D2D_RECT_L,
transform: ID2D1BoundsAdjustmentTransform
) -> HRESULT
pub unsafe fn LoadPixelShader(
&self,
shaderId: REFGUID,
shaderBuffer: *const BYTE,
shaderBufferCount: UINT32
) -> HRESULT
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&self,
shaderId: REFGUID,
shaderBuffer: *const BYTE,
shaderBufferCount: UINT32
) -> HRESULT
pub unsafe fn LoadVertexShader(
&self,
resourceId: REFGUID,
shaderBuffer: *const BYTE,
shaderBufferCount: UINT32
) -> HRESULT
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&self,
resourceId: REFGUID,
shaderBuffer: *const BYTE,
shaderBufferCount: UINT32
) -> HRESULT
pub unsafe fn LoadComputeShader(
&self,
resourceId: REFGUID,
shaderBuffer: *const BYTE,
shaderBufferCount: UINT32
) -> HRESULT
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&self,
resourceId: REFGUID,
shaderBuffer: *const BYTE,
shaderBufferCount: UINT32
) -> HRESULT
pub unsafe fn IsShaderLoaded(&self, shaderId: REFGUID) -> BOOL
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pub unsafe fn CreateResourceTexture(
&self,
resourceId: *const GUID,
resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES,
data: *const BYTE,
strides: *const UINT32,
dataSize: UINT32,
resourceTexture: *mut *mut ID2D1ResourceTexture
) -> HRESULT
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&self,
resourceId: *const GUID,
resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES,
data: *const BYTE,
strides: *const UINT32,
dataSize: UINT32,
resourceTexture: *mut *mut ID2D1ResourceTexture
) -> HRESULT
pub unsafe fn FindResourceTexture(
&self,
resourceId: *const GUID,
resourceTexture: *mut *mut ID2D1ResourceTexture
) -> HRESULT
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&self,
resourceId: *const GUID,
resourceTexture: *mut *mut ID2D1ResourceTexture
) -> HRESULT
pub unsafe fn CreateVertexBuffer(
&self,
vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES,
resourceId: *const GUID,
customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES,
buffer: *mut *mut ID2D1VertexBuffer
) -> HRESULT
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&self,
vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES,
resourceId: *const GUID,
customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES,
buffer: *mut *mut ID2D1VertexBuffer
) -> HRESULT
pub unsafe fn FindVertexBuffer(
&self,
resourceId: *const GUID,
buffer: *mut *mut ID2D1VertexBuffer
) -> HRESULT
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&self,
resourceId: *const GUID,
buffer: *mut *mut ID2D1VertexBuffer
) -> HRESULT
pub unsafe fn CreateColorContext(
&self,
space: D2D1_COLOR_SPACE,
profile: *const BYTE,
profileSize: UINT32,
colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
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&self,
space: D2D1_COLOR_SPACE,
profile: *const BYTE,
profileSize: UINT32,
colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
pub unsafe fn CreateColorContextFromFilename(
&self,
filename: PCWSTR,
colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
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&self,
filename: PCWSTR,
colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
pub unsafe fn CreateColorContextFromWicColorContext(
&self,
wicColorContext: *mut IWICColorContext,
colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
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&self,
wicColorContext: *mut IWICColorContext,
colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
pub unsafe fn CheckFeatureSupport(
&self,
feature: D2D1_FEATURE,
featureSupportData: *mut c_void,
featureSupportDataSize: UINT32
) -> HRESULT
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&self,
feature: D2D1_FEATURE,
featureSupportData: *mut c_void,
featureSupportDataSize: UINT32
) -> HRESULT
pub unsafe fn IsBufferPrecisionSupported(
&self,
bufferPrecision: D2D1_BUFFER_PRECISION
) -> BOOL
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&self,
bufferPrecision: D2D1_BUFFER_PRECISION
) -> BOOL
Methods from Deref<Target = IUnknown>
pub unsafe fn QueryInterface(
&self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
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&self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
pub unsafe fn AddRef(&self) -> ULONG
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pub unsafe fn Release(&self) -> ULONG
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Trait Implementations
impl Deref for ID2D1EffectContext
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impl Interface for ID2D1EffectContext
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,