[][src]Struct winapi::um::d2d1effectauthor::D2D1_RESOURCE_TEXTURE_PROPERTIES

#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
    pub extents: *const UINT32,
    pub dimensions: UINT32,
    pub bufferPrecision: D2D1_BUFFER_PRECISION,
    pub channelDepth: D2D1_CHANNEL_DEPTH,
    pub filter: D2D1_FILTER,
    pub extendModes: *const D2D1_EXTEND_MODE,
}

Fields

extents: *const UINT32dimensions: UINT32bufferPrecision: D2D1_BUFFER_PRECISIONchannelDepth: D2D1_CHANNEL_DEPTHfilter: D2D1_FILTERextendModes: *const D2D1_EXTEND_MODE

Trait Implementations

impl Clone for D2D1_RESOURCE_TEXTURE_PROPERTIES[src]

impl Copy for D2D1_RESOURCE_TEXTURE_PROPERTIES[src]

impl Default for D2D1_RESOURCE_TEXTURE_PROPERTIES[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.