[−][src]Struct winapi::um::d3d12::ID3D12CommandQueueVtbl
Fields
parent: ID3D12PageableVtbl
UpdateTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pResource: *mut ID3D12Resource, NumResourceRegions: UINT, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: UINT, pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const UINT, pRangeTileCounts: *const UINT, Flags: D3D12_TILE_MAPPING_FLAGS)
CopyTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: D3D12_TILE_MAPPING_FLAGS)
ExecuteCommandLists: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, NumCommandLists: UINT, ppCommandLists: *const *mut ID3D12CommandList)
SetMarker: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT)
BeginEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT)
EndEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue)
Signal: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT
Wait: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT
GetTimestampFrequency: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFrequency: *mut UINT64) -> HRESULT
GetClockCalibration: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pGpuTimestamp: *mut UINT64, pCpuTimestamp: *mut UINT64) -> HRESULT
GetDesc: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, ret: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC
Auto Trait Implementations
impl Unpin for ID3D12CommandQueueVtbl
impl Send for ID3D12CommandQueueVtbl
impl Sync for ID3D12CommandQueueVtbl
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,