[][src]Struct winapi::um::d3d11::ID3D11Texture3D

#[repr(C)]
pub struct ID3D11Texture3D {
    pub lpVtbl: *const ID3D11Texture3DVtbl,
}

Fields

lpVtbl: *const ID3D11Texture3DVtbl

Methods

impl ID3D11Texture3D[src]

pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_TEXTURE3D_DESC)[src]

Methods from Deref<Target = ID3D11Resource>

pub unsafe fn GetType(&self, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION)[src]

pub unsafe fn SetEvictionPriority(&self, EvictionPriority: UINT)[src]

pub unsafe fn GetEvictionPriority(&self) -> UINT[src]

Trait Implementations

impl Interface for ID3D11Texture3D[src]

impl Deref for ID3D11Texture3D[src]

type Target = ID3D11Resource

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]