[][src]Struct winapi::um::d3d11shader::ID3D11ShaderReflection

#[repr(C)]
pub struct ID3D11ShaderReflection { pub lpVtbl: *const ID3D11ShaderReflectionVtbl, }

Fields

lpVtbl: *const ID3D11ShaderReflectionVtbl

Methods

impl ID3D11ShaderReflection[src]

pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT[src]

pub unsafe fn GetConstantBufferByIndex(
    &self,
    Index: UINT
) -> *mut ID3D11ShaderReflectionConstantBuffer
[src]

pub unsafe fn GetConstantBufferByName(
    &self,
    Name: LPCSTR
) -> *mut ID3D11ShaderReflectionConstantBuffer
[src]

pub unsafe fn GetResourceBindingDesc(
    &self,
    ResourceIndex: UINT,
    pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT
[src]

pub unsafe fn GetInputParameterDesc(
    &self,
    ParameterIndex: UINT,
    pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC
) -> HRESULT
[src]

pub unsafe fn GetOutputParameterDesc(
    &self,
    ParameterIndex: UINT,
    pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC
) -> HRESULT
[src]

pub unsafe fn GetPatchConstantParameterDesc(
    &self,
    ParameterIndex: UINT,
    pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC
) -> HRESULT
[src]

pub unsafe fn GetVariableByName(
    &self,
    Name: LPCSTR
) -> *mut ID3D11ShaderReflectionVariable
[src]

pub unsafe fn GetResourceBindingDescByName(
    &self,
    Name: LPCSTR,
    pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT
[src]

pub unsafe fn GetMovInstructionCount(&self) -> UINT[src]

pub unsafe fn GetMovcInstructionCount(&self) -> UINT[src]

pub unsafe fn GetConversionInstructionCount(&self) -> UINT[src]

pub unsafe fn GetBitwiseInstructionCount(&self) -> UINT[src]

pub unsafe fn GetGSInputPrimitive(&self) -> D3D_PRIMITIVE[src]

pub unsafe fn IsSampleFrequencyShader(&self) -> BOOL[src]

pub unsafe fn GetNumInterfaceSlots(&self) -> UINT[src]

pub unsafe fn GetMinFeatureLevel(
    &self,
    pLevel: *mut D3D_FEATURE_LEVEL
) -> HRESULT
[src]

pub unsafe fn GetThreadGroupSize(
    &self,
    pSizeX: *mut UINT,
    pSizeY: *mut UINT,
    pSizeZ: *mut UINT
) -> UINT
[src]

pub unsafe fn GetRequiresFlags(&self) -> UINT64[src]

Methods from Deref<Target = IUnknown>

pub unsafe fn QueryInterface(
    &self,
    riid: REFIID,
    ppvObject: *mut *mut c_void
) -> HRESULT
[src]

pub unsafe fn AddRef(&self) -> ULONG[src]

pub unsafe fn Release(&self) -> ULONG[src]

Trait Implementations

impl Interface for ID3D11ShaderReflection[src]

impl Deref for ID3D11ShaderReflection[src]

type Target = IUnknown

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]