[][src]Struct winapi::um::d3d11shader::D3D11_SIGNATURE_PARAMETER_DESC

#[repr(C)]
pub struct D3D11_SIGNATURE_PARAMETER_DESC { pub SemanticName: LPCSTR, pub SemanticIndex: UINT, pub Register: UINT, pub SystemValueType: D3D_NAME, pub ComponentType: D3D_REGISTER_COMPONENT_TYPE, pub Mask: BYTE, pub ReadWriteMask: BYTE, pub Stream: UINT, pub MinPrecision: D3D_MIN_PRECISION, }

Fields

SemanticName: LPCSTRSemanticIndex: UINTRegister: UINTSystemValueType: D3D_NAMEComponentType: D3D_REGISTER_COMPONENT_TYPEMask: BYTEReadWriteMask: BYTEStream: UINTMinPrecision: D3D_MIN_PRECISION

Trait Implementations

impl Copy for D3D11_SIGNATURE_PARAMETER_DESC[src]

impl Clone for D3D11_SIGNATURE_PARAMETER_DESC[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Default for D3D11_SIGNATURE_PARAMETER_DESC[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]