[−][src]Struct winapi::um::d2d1_3::ID2D1DeviceContext2
Fields
lpVtbl: *const ID2D1DeviceContext2Vtbl
Methods
impl ID2D1DeviceContext2
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pub unsafe fn CreateInk(
&self,
startPoint: *const D2D1_INK_POINT,
ink: *mut *mut ID2D1Ink
) -> HRESULT
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&self,
startPoint: *const D2D1_INK_POINT,
ink: *mut *mut ID2D1Ink
) -> HRESULT
pub unsafe fn CreateInkStyle(
&self,
inkStyleProperties: *const D2D1_INK_STYLE_PROPERTIES,
inkStyle: *mut *mut ID2D1InkStyle
) -> HRESULT
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&self,
inkStyleProperties: *const D2D1_INK_STYLE_PROPERTIES,
inkStyle: *mut *mut ID2D1InkStyle
) -> HRESULT
pub unsafe fn CreateGradientMesh(
&self,
patches: *const D2D1_GRADIENT_MESH_PATCH,
patchesCount: UINT32,
gradientMesh: *mut *mut ID2D1GradientMesh
) -> HRESULT
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&self,
patches: *const D2D1_GRADIENT_MESH_PATCH,
patchesCount: UINT32,
gradientMesh: *mut *mut ID2D1GradientMesh
) -> HRESULT
pub unsafe fn CreateImageSourceFromWic(
&self,
wicBitmapSource: *mut IWICBitmapSource,
loadingOptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS,
alphaMode: D2D1_ALPHA_MODE,
imageSource: *mut *mut ID2D1ImageSourceFromWic
) -> HRESULT
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&self,
wicBitmapSource: *mut IWICBitmapSource,
loadingOptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS,
alphaMode: D2D1_ALPHA_MODE,
imageSource: *mut *mut ID2D1ImageSourceFromWic
) -> HRESULT
pub unsafe fn CreateLookupTable3D(
&self,
precision: D2D1_BUFFER_PRECISION,
extents: *const UINT32,
data: *const BYTE,
dataCount: UINT32,
strides: *const UINT32,
lookupTable: *mut *mut ID2D1LookupTable3D
) -> HRESULT
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&self,
precision: D2D1_BUFFER_PRECISION,
extents: *const UINT32,
data: *const BYTE,
dataCount: UINT32,
strides: *const UINT32,
lookupTable: *mut *mut ID2D1LookupTable3D
) -> HRESULT
pub unsafe fn CreateImageSourceFromDxgi(
&self,
surfaces: *const *mut IDXGISurface,
surfaceCount: UINT32,
colorSpace: DXGI_COLOR_SPACE_TYPE,
options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS,
imageSource: *mut *mut ID2D1ImageSource
) -> HRESULT
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&self,
surfaces: *const *mut IDXGISurface,
surfaceCount: UINT32,
colorSpace: DXGI_COLOR_SPACE_TYPE,
options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS,
imageSource: *mut *mut ID2D1ImageSource
) -> HRESULT
pub unsafe fn GetGradientMeshWorldBounds(
&self,
gradientMesh: *mut ID2D1GradientMesh,
pBounds: *mut D2D1_RECT_F
) -> HRESULT
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&self,
gradientMesh: *mut ID2D1GradientMesh,
pBounds: *mut D2D1_RECT_F
) -> HRESULT
pub unsafe fn DrawInk(
&self,
ink: *mut ID2D1Ink,
brush: *mut ID2D1Brush,
inkStyle: *mut ID2D1InkStyle
)
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&self,
ink: *mut ID2D1Ink,
brush: *mut ID2D1Brush,
inkStyle: *mut ID2D1InkStyle
)
pub unsafe fn DrawGradientMesh(&self, gradientMesh: *mut ID2D1GradientMesh)
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pub unsafe fn DrawGdiMetafile(
&self,
gdiMetafile: *mut ID2D1GdiMetafile,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangle: *const D2D1_RECT_F
)
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&self,
gdiMetafile: *mut ID2D1GdiMetafile,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangle: *const D2D1_RECT_F
)
pub unsafe fn CreateTransformedImageSource(
&self,
imageSource: *mut ID2D1ImageSource,
properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES,
transformedImageSource: *mut *mut ID2D1TransformedImageSource
) -> HRESULT
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&self,
imageSource: *mut ID2D1ImageSource,
properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES,
transformedImageSource: *mut *mut ID2D1TransformedImageSource
) -> HRESULT
Methods from Deref<Target = ID2D1DeviceContext1>
pub unsafe fn CreateFilledGeometryRealization(
&self,
geometry: *mut ID2D1Geometry,
flatteningTolerance: FLOAT,
geometryRealization: *mut *mut ID2D1GeometryRealization
) -> HRESULT
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&self,
geometry: *mut ID2D1Geometry,
flatteningTolerance: FLOAT,
geometryRealization: *mut *mut ID2D1GeometryRealization
) -> HRESULT
pub unsafe fn CreateStrokedGeometryRealization(
&self,
geometry: *mut ID2D1Geometry,
flatteningTolerance: FLOAT,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
geometryRealization: *mut *mut ID2D1GeometryRealization
) -> HRESULT
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&self,
geometry: *mut ID2D1Geometry,
flatteningTolerance: FLOAT,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
geometryRealization: *mut *mut ID2D1GeometryRealization
) -> HRESULT
pub unsafe fn DrawGeometryRealization(
&self,
geometryRealization: *mut ID2D1GeometryRealization,
brush: *mut ID2D1Brush
)
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&self,
geometryRealization: *mut ID2D1GeometryRealization,
brush: *mut ID2D1Brush
)
Trait Implementations
impl Interface for ID2D1DeviceContext2
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impl Deref for ID2D1DeviceContext2
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type Target = ID2D1DeviceContext1
The resulting type after dereferencing.
fn deref(&self) -> &ID2D1DeviceContext1
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Auto Trait Implementations
impl !Send for ID2D1DeviceContext2
impl !Sync for ID2D1DeviceContext2
Blanket Implementations
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,