[][src]Struct winapi::um::d2d1_2::ID2D1DeviceContext1

#[repr(C)]
pub struct ID2D1DeviceContext1 { pub lpVtbl: *const ID2D1DeviceContext1Vtbl, }

Fields

lpVtbl: *const ID2D1DeviceContext1Vtbl

Methods

impl ID2D1DeviceContext1[src]

pub unsafe fn CreateFilledGeometryRealization(
    &self,
    geometry: *mut ID2D1Geometry,
    flatteningTolerance: FLOAT,
    geometryRealization: *mut *mut ID2D1GeometryRealization
) -> HRESULT
[src]

pub unsafe fn CreateStrokedGeometryRealization(
    &self,
    geometry: *mut ID2D1Geometry,
    flatteningTolerance: FLOAT,
    strokeWidth: FLOAT,
    strokeStyle: *mut ID2D1StrokeStyle,
    geometryRealization: *mut *mut ID2D1GeometryRealization
) -> HRESULT
[src]

pub unsafe fn DrawGeometryRealization(
    &self,
    geometryRealization: *mut ID2D1GeometryRealization,
    brush: *mut ID2D1Brush
)
[src]

Methods from Deref<Target = ID2D1DeviceContext>

pub unsafe fn CreateBitmap(
    &self,
    size: D2D1_SIZE_U,
    sourceData: *const c_void,
    pitch: UINT32,
    bitmapProperties: *const D2D1_BITMAP_PROPERTIES1,
    bitmap: *mut *mut ID2D1Bitmap1
) -> HRESULT
[src]

pub unsafe fn CreateBitmapFromWicBitmap(
    &self,
    wicBitmapSource: *const IWICBitmapSource,
    bitmapProperties: *const D2D1_BITMAP_PROPERTIES1,
    bitmap: *mut *mut ID2D1Bitmap1
) -> HRESULT
[src]

pub unsafe fn CreateColorContext(
    &self,
    space: D2D1_COLOR_SPACE,
    profile: *const BYTE,
    profileSize: UINT32,
    colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
[src]

pub unsafe fn CreateColorContextFromFilename(
    &self,
    filename: PCWSTR,
    colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
[src]

pub unsafe fn CreateColorContextFromWicColorContext(
    &self,
    wicColorContext: *const IWICColorContext,
    colorContext: *mut *mut ID2D1ColorContext
) -> HRESULT
[src]

pub unsafe fn CreateBitmapFromDxgiSurface(
    &self,
    surface: *const IDXGISurface,
    bitmapProperties: *const D2D1_BITMAP_PROPERTIES1,
    bitmap: *mut *mut ID2D1Bitmap1
) -> HRESULT
[src]

pub unsafe fn CreateEffect(
    &self,
    effectId: REFCLSID,
    effect: *mut *mut ID2D1Effect
) -> HRESULT
[src]

pub unsafe fn CreateGradientStopCollection(
    &self,
    straightAlphaGradientStops: *const D2D1_GRADIENT_STOP,
    straightAlphaGradientStopsCount: UINT32,
    preInterpolationSpace: D2D1_COLOR_SPACE,
    postInterpolationSpace: D2D1_COLOR_SPACE,
    bufferPrecision: D2D1_BUFFER_PRECISION,
    extendMode: D2D1_EXTEND_MODE,
    colorInterpolationMode: D2D1_COLOR_INTERPOLATION_MODE,
    gradientStopCollection1: *mut *mut ID2D1GradientStopCollection1
) -> HRESULT
[src]

pub unsafe fn CreateImageBrush(
    &self,
    image: *const ID2D1Image,
    imageBrushProperties: *const D2D1_IMAGE_BRUSH_PROPERTIES,
    brushProperties: *const D2D1_BRUSH_PROPERTIES,
    imageBrush: *mut *mut ID2D1ImageBrush
) -> HRESULT
[src]

pub unsafe fn CreateBitmapBrush(
    &self,
    bitmap: *const ID2D1Bitmap,
    bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES1,
    brushProperties: *const D2D1_BRUSH_PROPERTIES,
    bitmapBrush: *mut *mut ID2D1BitmapBrush1
) -> HRESULT
[src]

pub unsafe fn CreateCommandList(
    &self,
    commandList: *mut *mut ID2D1CommandList
) -> HRESULT
[src]

pub unsafe fn IsDxgiFormatSupported(&self, format: DXGI_FORMAT) -> BOOL[src]

pub unsafe fn IsBufferPrecisionSupported(
    &self,
    bufferPrecision: D2D1_BUFFER_PRECISION
) -> BOOL
[src]

pub unsafe fn GetImageLocalBounds(
    &self,
    image: *const ID2D1Image,
    localBounds: *mut D2D1_RECT_F
) -> HRESULT
[src]

pub unsafe fn GetImageWorldBounds(
    &self,
    image: *const ID2D1Image,
    worldBounds: *mut D2D1_RECT_F
) -> HRESULT
[src]

pub unsafe fn GetGlyphRunWorldBounds(
    &self,
    baselineOrigin: D2D1_POINT_2F,
    glyphRun: *const DWRITE_GLYPH_RUN,
    measuringMode: DWRITE_MEASURING_MODE,
    bounds: *mut D2D1_RECT_F
) -> HRESULT
[src]

pub unsafe fn GetDevice(&self, device: *mut *mut ID2D1Device)[src]

pub unsafe fn SetTarget(&self, image: *const ID2D1Image)[src]

pub unsafe fn GetTarget(&self, image: *mut *mut ID2D1Image)[src]

pub unsafe fn SetRenderingControls(
    &self,
    renderingControls: *const D2D1_RENDERING_CONTROLS
)
[src]

pub unsafe fn GetRenderingControls(
    &self,
    renderingControls: *mut D2D1_RENDERING_CONTROLS
)
[src]

pub unsafe fn SetPrimitiveBlend(&self, primitiveBlend: D2D1_PRIMITIVE_BLEND)[src]

pub unsafe fn GetPrimitiveBlend(&self) -> D2D1_PRIMITIVE_BLEND[src]

pub unsafe fn SetUnitMode(&self, unitMode: D2D1_UNIT_MODE)[src]

pub unsafe fn GetUnitMode(&self) -> D2D1_UNIT_MODE[src]

pub unsafe fn DrawGlyphRun(
    &self,
    baselineOrigin: D2D1_POINT_2F,
    glyphRun: *const DWRITE_GLYPH_RUN,
    glyphRunDescription: *const DWRITE_GLYPH_RUN_DESCRIPTION,
    foregroundBrush: *const ID2D1Brush,
    measuringMode: DWRITE_MEASURING_MODE
)
[src]

pub unsafe fn DrawImage(
    &self,
    image: *const ID2D1Image,
    targetOffset: *const D2D1_POINT_2F,
    imageRectangle: *const D2D1_RECT_F,
    interpolationMode: D2D1_INTERPOLATION_MODE,
    compositeMode: D2D1_COMPOSITE_MODE
)
[src]

pub unsafe fn DrawGdiMetafile(
    &self,
    gdiMetafile: *const ID2D1GdiMetafile,
    targetOffset: *const D2D1_POINT_2F
)
[src]

pub unsafe fn DrawBitmap(
    &self,
    bitmap: *const ID2D1Bitmap,
    destinationRectangle: *const D2D1_RECT_F,
    opacity: FLOAT,
    interpolationMode: D2D1_INTERPOLATION_MODE,
    sourceRectangle: *const D2D1_RECT_F,
    perspectiveTransform: *const D2D1_MATRIX_4X4_F
)
[src]

pub unsafe fn PushLayer(
    &self,
    layerParameters: *const D2D1_LAYER_PARAMETERS1,
    layer: *const ID2D1Layer
)
[src]

pub unsafe fn InvalidateEffectInputRectangle(
    &self,
    effect: *const ID2D1Effect,
    input: UINT32,
    inputRectangle: *const D2D1_RECT_F
) -> HRESULT
[src]

pub unsafe fn GetEffectInvalidRectangleCount(
    &self,
    effect: *const ID2D1Effect,
    rectangleCount: *mut UINT32
) -> HRESULT
[src]

pub unsafe fn GetEffectInvalidRectangles(
    &self,
    effect: *const ID2D1Effect,
    rectangles: *mut D2D1_RECT_F,
    rectanglesCount: UINT32
) -> HRESULT
[src]

pub unsafe fn GetEffectRequiredInputRectangles(
    &self,
    renderEffect: *const ID2D1Effect,
    renderImageRectangle: *const D2D1_RECT_F,
    inputDescriptions: *const D2D1_EFFECT_INPUT_DESCRIPTION,
    requiredInputRects: *mut D2D1_RECT_F,
    inputCount: UINT32
) -> HRESULT
[src]

pub unsafe fn FillOpacityMask(
    &self,
    opacityMask: *const ID2D1Bitmap,
    brush: *const ID2D1Brush,
    destinationRectangle: *const D2D1_RECT_F,
    sourceRectangle: *const D2D1_RECT_F
)
[src]

Trait Implementations

impl Interface for ID2D1DeviceContext1[src]

impl Deref for ID2D1DeviceContext1[src]

type Target = ID2D1DeviceContext

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]