[][src]Struct winapi::um::d2d1_2::ID2D1Device1

#[repr(C)]
pub struct ID2D1Device1 { pub lpVtbl: *const ID2D1Device1Vtbl, }

Fields

lpVtbl: *const ID2D1Device1Vtbl

Methods

impl ID2D1Device1[src]

pub unsafe fn GetRenderingPriority(&self) -> D2D1_RENDERING_PRIORITY[src]

pub unsafe fn SetRenderingPriority(
    &self,
    renderingPriority: D2D1_RENDERING_PRIORITY
)
[src]

pub unsafe fn CreateDeviceContext(
    &self,
    options: D2D1_DEVICE_CONTEXT_OPTIONS,
    deviceContext1: *mut *mut ID2D1DeviceContext1
) -> HRESULT
[src]

Methods from Deref<Target = ID2D1Device>

pub unsafe fn CreateDeviceContext(
    &self,
    options: D2D1_DEVICE_CONTEXT_OPTIONS,
    deviceContext: *mut *mut ID2D1DeviceContext
) -> HRESULT
[src]

pub unsafe fn CreatePrintControl(
    &self,
    wicFactory: *const IWICImagingFactory,
    documentTarget: *const IPrintDocumentPackageTarget,
    printControlProperties: *const D2D1_PRINT_CONTROL_PROPERTIES,
    printControl: *mut *mut ID2D1PrintControl
) -> HRESULT
[src]

pub unsafe fn SetMaximumTextureMemory(&self, maximumInBytes: UINT64)[src]

pub unsafe fn GetMaximumTextureMemory(&self) -> UINT64[src]

pub unsafe fn ClearResources(&self, millisecondsSinceUse: UINT32)[src]

Trait Implementations

impl Interface for ID2D1Device1[src]

impl Deref for ID2D1Device1[src]

type Target = ID2D1Device

The resulting type after dereferencing.

Auto Trait Implementations

impl !Send for ID2D1Device1

impl !Sync for ID2D1Device1

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]