[][src]Struct winapi::um::d2d1_1::ID2D1DeviceContextVtbl

#[repr(C)]
pub struct ID2D1DeviceContextVtbl { pub parent: ID2D1RenderTargetVtbl, pub CreateBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, size: D2D1_SIZE_U, sourceData: *const c_void, pitch: UINT32, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT, pub CreateBitmapFromWicBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicBitmapSource: *const IWICBitmapSource, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT, pub CreateColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, space: D2D1_COLOR_SPACE, profile: *const BYTE, profileSize: UINT32, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT, pub CreateColorContextFromFilename: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, filename: PCWSTR, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT, pub CreateColorContextFromWicColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicColorContext: *const IWICColorContext, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT, pub CreateBitmapFromDxgiSurface: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, surface: *const IDXGISurface, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT, pub CreateEffect: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effectId: REFCLSID, effect: *mut *mut ID2D1Effect) -> HRESULT, pub CreateGradientStopCollection: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, straightAlphaGradientStops: *const D2D1_GRADIENT_STOP, straightAlphaGradientStopsCount: UINT32, preInterpolationSpace: D2D1_COLOR_SPACE, postInterpolationSpace: D2D1_COLOR_SPACE, bufferPrecision: D2D1_BUFFER_PRECISION, extendMode: D2D1_EXTEND_MODE, colorInterpolationMode: D2D1_COLOR_INTERPOLATION_MODE, gradientStopCollection1: *mut *mut ID2D1GradientStopCollection1) -> HRESULT, pub CreateImageBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, imageBrushProperties: *const D2D1_IMAGE_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, imageBrush: *mut *mut ID2D1ImageBrush) -> HRESULT, pub CreateBitmapBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES1, brushProperties: *const D2D1_BRUSH_PROPERTIES, bitmapBrush: *mut *mut ID2D1BitmapBrush1) -> HRESULT, pub CreateCommandList: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, commandList: *mut *mut ID2D1CommandList) -> HRESULT, pub IsDxgiFormatSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, format: DXGI_FORMAT) -> BOOL, pub IsBufferPrecisionSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bufferPrecision: D2D1_BUFFER_PRECISION) -> BOOL, pub GetImageLocalBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, localBounds: *mut D2D1_RECT_F) -> HRESULT, pub GetImageWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, worldBounds: *mut D2D1_RECT_F) -> HRESULT, pub GetGlyphRunWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, measuringMode: DWRITE_MEASURING_MODE, bounds: *mut D2D1_RECT_F) -> HRESULT, pub GetDevice: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, device: *mut *mut ID2D1Device), pub SetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image), pub GetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *mut *mut ID2D1Image), pub SetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *const D2D1_RENDERING_CONTROLS), pub GetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *mut D2D1_RENDERING_CONTROLS), pub SetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, primitiveBlend: D2D1_PRIMITIVE_BLEND), pub GetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_PRIMITIVE_BLEND, pub SetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, unitMode: D2D1_UNIT_MODE), pub GetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_UNIT_MODE, pub DrawGlyphRun: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, glyphRunDescription: *const DWRITE_GLYPH_RUN_DESCRIPTION, foregroundBrush: *const ID2D1Brush, measuringMode: DWRITE_MEASURING_MODE), pub DrawImage: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE, compositeMode: D2D1_COMPOSITE_MODE), pub DrawGdiMetafile: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, gdiMetafile: *const ID2D1GdiMetafile, targetOffset: *const D2D1_POINT_2F), pub DrawBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, destinationRectangle: *const D2D1_RECT_F, opacity: FLOAT, interpolationMode: D2D1_INTERPOLATION_MODE, sourceRectangle: *const D2D1_RECT_F, perspectiveTransform: *const D2D1_MATRIX_4X4_F), pub PushLayer: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, layerParameters: *const D2D1_LAYER_PARAMETERS1, layer: *const ID2D1Layer), pub InvalidateEffectInputRectangle: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, input: UINT32, inputRectangle: *const D2D1_RECT_F) -> HRESULT, pub GetEffectInvalidRectangleCount: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangleCount: *mut UINT32) -> HRESULT, pub GetEffectInvalidRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangles: *mut D2D1_RECT_F, rectanglesCount: UINT32) -> HRESULT, pub GetEffectRequiredInputRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderEffect: *const ID2D1Effect, renderImageRectangle: *const D2D1_RECT_F, inputDescriptions: *const D2D1_EFFECT_INPUT_DESCRIPTION, requiredInputRects: *mut D2D1_RECT_F, inputCount: UINT32) -> HRESULT, pub FillOpacityMask: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, opacityMask: *const ID2D1Bitmap, brush: *const ID2D1Brush, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F), }

Fields

parent: ID2D1RenderTargetVtblCreateBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, size: D2D1_SIZE_U, sourceData: *const c_void, pitch: UINT32, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULTCreateBitmapFromWicBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicBitmapSource: *const IWICBitmapSource, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULTCreateColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, space: D2D1_COLOR_SPACE, profile: *const BYTE, profileSize: UINT32, colorContext: *mut *mut ID2D1ColorContext) -> HRESULTCreateColorContextFromFilename: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, filename: PCWSTR, colorContext: *mut *mut ID2D1ColorContext) -> HRESULTCreateColorContextFromWicColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicColorContext: *const IWICColorContext, colorContext: *mut *mut ID2D1ColorContext) -> HRESULTCreateBitmapFromDxgiSurface: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, surface: *const IDXGISurface, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULTCreateEffect: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effectId: REFCLSID, effect: *mut *mut ID2D1Effect) -> HRESULTCreateGradientStopCollection: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, straightAlphaGradientStops: *const D2D1_GRADIENT_STOP, straightAlphaGradientStopsCount: UINT32, preInterpolationSpace: D2D1_COLOR_SPACE, postInterpolationSpace: D2D1_COLOR_SPACE, bufferPrecision: D2D1_BUFFER_PRECISION, extendMode: D2D1_EXTEND_MODE, colorInterpolationMode: D2D1_COLOR_INTERPOLATION_MODE, gradientStopCollection1: *mut *mut ID2D1GradientStopCollection1) -> HRESULTCreateImageBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, imageBrushProperties: *const D2D1_IMAGE_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, imageBrush: *mut *mut ID2D1ImageBrush) -> HRESULTCreateBitmapBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES1, brushProperties: *const D2D1_BRUSH_PROPERTIES, bitmapBrush: *mut *mut ID2D1BitmapBrush1) -> HRESULTCreateCommandList: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, commandList: *mut *mut ID2D1CommandList) -> HRESULTIsDxgiFormatSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, format: DXGI_FORMAT) -> BOOLIsBufferPrecisionSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bufferPrecision: D2D1_BUFFER_PRECISION) -> BOOLGetImageLocalBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, localBounds: *mut D2D1_RECT_F) -> HRESULTGetImageWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, worldBounds: *mut D2D1_RECT_F) -> HRESULTGetGlyphRunWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, measuringMode: DWRITE_MEASURING_MODE, bounds: *mut D2D1_RECT_F) -> HRESULTGetDevice: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, device: *mut *mut ID2D1Device)SetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image)GetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *mut *mut ID2D1Image)SetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *const D2D1_RENDERING_CONTROLS)GetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *mut D2D1_RENDERING_CONTROLS)SetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, primitiveBlend: D2D1_PRIMITIVE_BLEND)GetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_PRIMITIVE_BLENDSetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, unitMode: D2D1_UNIT_MODE)GetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_UNIT_MODEDrawGlyphRun: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, glyphRunDescription: *const DWRITE_GLYPH_RUN_DESCRIPTION, foregroundBrush: *const ID2D1Brush, measuringMode: DWRITE_MEASURING_MODE)DrawImage: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE, compositeMode: D2D1_COMPOSITE_MODE)DrawGdiMetafile: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, gdiMetafile: *const ID2D1GdiMetafile, targetOffset: *const D2D1_POINT_2F)DrawBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, destinationRectangle: *const D2D1_RECT_F, opacity: FLOAT, interpolationMode: D2D1_INTERPOLATION_MODE, sourceRectangle: *const D2D1_RECT_F, perspectiveTransform: *const D2D1_MATRIX_4X4_F)PushLayer: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, layerParameters: *const D2D1_LAYER_PARAMETERS1, layer: *const ID2D1Layer)InvalidateEffectInputRectangle: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, input: UINT32, inputRectangle: *const D2D1_RECT_F) -> HRESULTGetEffectInvalidRectangleCount: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangleCount: *mut UINT32) -> HRESULTGetEffectInvalidRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangles: *mut D2D1_RECT_F, rectanglesCount: UINT32) -> HRESULTGetEffectRequiredInputRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderEffect: *const ID2D1Effect, renderImageRectangle: *const D2D1_RECT_F, inputDescriptions: *const D2D1_EFFECT_INPUT_DESCRIPTION, requiredInputRects: *mut D2D1_RECT_F, inputCount: UINT32) -> HRESULTFillOpacityMask: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, opacityMask: *const ID2D1Bitmap, brush: *const ID2D1Brush, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F)

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]