Struct winapi::um::d2d1effectauthor::ID2D1SourceTransform
source · #[repr(C)]pub struct ID2D1SourceTransform {
pub lpVtbl: *const ID2D1SourceTransformVtbl,
}
Fields§
§lpVtbl: *const ID2D1SourceTransformVtbl
Implementations§
source§impl ID2D1SourceTransform
impl ID2D1SourceTransform
pub unsafe fn SetRenderInfo(&self, renderInfo: *mut ID2D1RenderInfo) -> HRESULT
pub unsafe fn Draw(
&self,
target: *mut ID2D1Bitmap1,
drawRect: *mut D2D_RECT_L,
targetOrigin: D2D_POINT_2U
) -> HRESULT
Methods from Deref<Target = ID2D1Transform>§
pub unsafe fn MapOutputRectToInputRects(
&self,
outputRect: *const D2D_RECT_L,
inputRects: *mut D2D_RECT_L,
inputRectsCount: UINT32
) -> HRESULT
pub unsafe fn MapInputRectsToOutputRect(
&self,
inputRects: *const D2D_RECT_L,
inputOpaqueSubRects: *const D2D_RECT_L,
inputRectCount: UINT32,
outputRect: *mut D2D_RECT_L,
outputOpaqueSubRect: *mut D2D_RECT_L
) -> HRESULT
pub unsafe fn MapInvalidRect(
&self,
inputIndex: UINT32,
invalidInputRect: D2D_RECT_L,
invalidOutputRect: *mut D2D_RECT_L
) -> HRESULT
Methods from Deref<Target = ID2D1TransformNode>§
pub unsafe fn GetInputCount(&self) -> UINT32
Methods from Deref<Target = IUnknown>§
Trait Implementations§
source§impl Deref for ID2D1SourceTransform
impl Deref for ID2D1SourceTransform
§type Target = ID2D1Transform
type Target = ID2D1Transform
The resulting type after dereferencing.
source§fn deref(&self) -> &ID2D1Transform
fn deref(&self) -> &ID2D1Transform
Dereferences the value.