Struct winapi::d3d10shader::ID3D10ShaderReflectionConstantBufferVtbl
[−]
[src]
pub struct ID3D10ShaderReflectionConstantBufferVtbl { pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT, pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable, pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable, }
Fields
GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT
GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable
GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable