Struct winapi::d3d10shader::ID3D10ShaderReflectionConstantBufferVtbl [] [src]

pub struct ID3D10ShaderReflectionConstantBufferVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT,
    pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable,
}

Fields

GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable