Struct winapi::d3d10shader::D3D10_SHADER_BUFFER_DESC
[−]
[src]
pub struct D3D10_SHADER_BUFFER_DESC { pub Name: LPCSTR, pub Type: D3D10_CBUFFER_TYPE, pub Variables: UINT, pub Size: UINT, pub uFlags: UINT, }
Fields
Name: LPCSTR
Type: D3D10_CBUFFER_TYPE
Variables: UINT
Size: UINT
uFlags: UINT
Trait Implementations
impl Debug for D3D10_SHADER_BUFFER_DESC
[src]
impl Copy for D3D10_SHADER_BUFFER_DESC
[src]
impl Clone for D3D10_SHADER_BUFFER_DESC
[src]
fn clone(&self) -> D3D10_SHADER_BUFFER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more