pub struct ID2D1BrushVtbl {
pub parent: ID2D1ResourceVtbl,
pub SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT),
pub SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F),
pub GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT,
pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F),
}
Fields
parent: ID2D1ResourceVtbl
SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT)
SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F)
GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT
GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F)