Struct winapi::d2d1::ID2D1BrushVtbl [] [src]

pub struct ID2D1BrushVtbl {
    pub parent: ID2D1ResourceVtbl,
    pub SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT),
    pub SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F),
    pub GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT,
    pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F),
}

Fields

parent: ID2D1ResourceVtbl SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT) SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F) GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F)