Struct winapi::d3d12::D3D12_SAMPLER_DESC
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pub struct D3D12_SAMPLER_DESC { pub Filter: D3D12_FILTER, pub AddressU: D3D12_TEXTURE_ADDRESS_MODE, pub AddressV: D3D12_TEXTURE_ADDRESS_MODE, pub AddressW: D3D12_TEXTURE_ADDRESS_MODE, pub MipLODBias: FLOAT, pub MaxAnisotropy: UINT, pub ComparisonFunc: D3D12_COMPARISON_FUNC, pub BorderColor: [FLOAT; 4], pub MinLOD: FLOAT, pub MaxLOD: FLOAT, }
Fields
Filter: D3D12_FILTER
AddressU: D3D12_TEXTURE_ADDRESS_MODE
AddressV: D3D12_TEXTURE_ADDRESS_MODE
AddressW: D3D12_TEXTURE_ADDRESS_MODE
MipLODBias: FLOAT
MaxAnisotropy: UINT
ComparisonFunc: D3D12_COMPARISON_FUNC
BorderColor: [FLOAT; 4]
MinLOD: FLOAT
MaxLOD: FLOAT
Trait Implementations
impl Debug for D3D12_SAMPLER_DESC
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impl Copy for D3D12_SAMPLER_DESC
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impl Clone for D3D12_SAMPLER_DESC
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fn clone(&self) -> D3D12_SAMPLER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more